Rules

 

The Korloff Top Jump International competition is a new competition sanctionned by the ISU. It is a several round competition, with direct elimination, based exclusively on jumps.

Eighteen skaters take part to the final, 9 ladies and 9 men. Two of the nine finalists are picked up from the qualification where the rules are exactly the same as those of the final.

During the final, each skater has to perform several jumps, from the easiest ones to the most difficult. There are two attempts granted for each jump, which have to be taken within 2 minutes of time. The countdown is stopped after the first jump for the 7 judges to give their marks.The different marks are :

A jump is considered failed if it includes :

• take-off : fall, two-foot take-off for an edge jump, take-off on the wrong edge
• landing : fall, insufficient number of rotation, incomplete rotation, step-out, landing on a wrong edge, landing not-stable, over-rotation after landing, hand or leg touching the ice

Moreover, combinations must not include additional rotation between the jumps.
The other criteria for marking a jump are : speed, height and length of the jump, take-off and landing techniques. For a combination, both jumps must be perfectly executed to be marked.

The highest score is 28 (7 * 4). In order to reach the subsequent round, a skater must have achieved the average mark (2) by the majority of judges (4). If not the skater is eliminated.
After a successful first jump a skater, can decide whether or not to attempt the second jump to try to improve the score.
All the marks are added and multiplied by a coefficient which increases with the difficulty of the jumps and the number of the round. The jump required and the difficulty coefficient are as follow :

Ladies

Jump
Coefficient
Round 1
triple toe loop
1
Round 2
triple Salchow
1.5
Round 3
triple-double combination (any kind)
2
Round 4
triple loop
2.5
Round 5
triple flip or triple Lutz
3
Round 6
triple-triple combination with triple flip or triple Lutz
3.5
Round 7*
triple Axel
4

 

Men

Jump
Coefficient
Round 1
triple Salchow
1
Round 2
triple loop
1.5
Round 3
triple flip or triple Lutz
2
Round 4
triple-triple combination with triple flip or triple Lutz
2.5
Round 5
triple Axel
3
Round 6
triple-triple combination with triple Axel
3.5
Round 7*
Quadruple jumps (any kind)
4
Round 8*
Quadruple-triple combination (any kind)
4.5

* for these rounds three attempts are allowed

A draw decides the starting order for the first round. After the first round an intermediary result is released, the skater with the highest score (total of the judge mark multiplied by the difficulty coefficient) being in first. The starting order of the second round is the reverse order of this intermediary result; the same thing applies for the following rounds.

If more than one skater reaches the final round, the one with the highest score wins.
In case of a tie, the winner is the skater to perform the highest number of double Axel in a row.